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Thread Statistics | Show CCP posts - 6 post(s) |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
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Posted - 2012.03.12 14:21:00 -
[1] - Quote
Well... carebears whined and whined. And they finally were given what they wanted - Incursions.
Now that you can make more isk in highsec incursions then 0.0 sanctum/havens and plexing... What did you think was going to happen?
And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
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Posted - 2012.03.12 14:35:00 -
[2] - Quote
Tippia wrote:Terminal Insanity wrote:And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete L5s aren't nearly as bad since they're mostly LP-based, with a healthy helping of tags that further feeds the LP spendings of other players.
Incursions can generate between 70 and 130 mil an hour. Not including the Concord LP... Incursions easily outperform any other form of PvE in the game, including Wormholes. My corp just shut down 2 of its wormholes specifically in favor of Incursions. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
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Posted - 2012.03.12 14:48:00 -
[3] - Quote
Cambarus wrote:Very true, also, if you can't match incursion income running level 5s, you're not running level 5s very well.
If you can run lvl5's 'very well' then you have about 30-40mil SP and dualboxing.
Incursions have a much, much lower entry level requirement. Just being able to fly a Guardian is usually enough. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
262
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Posted - 2012.03.12 17:47:00 -
[4] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
How about introducing new isk sinks? Or cause more player ship destruction?
- Make incursions less predictable. If an incursion area is being harvested with no player losses, introduce more reinforcements until there is a good balance of player ships being lost (Could be done per-incursion not just per-gang) - Sometimes npc pirates show up on highsec stations/gates. Make them stronger and give them warp scrams. - Custom Paintjobs could suck tons of isk out of the game. - Charge isk to change your character's portrait. - Non-empire faction stations in low/nullsec should charge docking fees by default (like player outposts can) - Fees for entering different empire's space - requiring low/nullsec travel to get to different empire's space would also make RP sense, and increase player ship losses as well as fuel trade - Jumpclone Creation fee should seriously be increased. Its so cheap and you never pay it again after you make them. - Jumpclone USAGE fee
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